Is Black Desert's Falasi Yellow Gear Worth It? (September 2026): The Official Numbers, and Why Bartering Players Should Hold Off
The Taiwan server's August 27 maintenance added the top-tier yellow ship gear: Falasi for the Carrack, Cheongun for the Panokseon. The same patch also opened a new island, Cheongsa Island, and a new sea monster, Lyngbakr.
My last article, the Carrack + Bartering Complete Guide, concluded that "+10 green gear on Advance is enough to start working." Does this patch overturn that? No. But it adds a new ceiling, and once I finished doing the maths on that ceiling's price tag, I kind of wanted to laugh.
The conclusion first: Falasi is solid gear, priced squarely for people who already have the silver — not for people trying to earn it through bartering.
TL;DR
| Your situation | What to do |
|---|---|
| Still on green gear or a half-built Chiro set | Ignore Falasi completely — finish your Chiro set first |
| Full +10 Chiro set, focused on bartering | You can do it, but run the numbers below before you decide |
| Want to fight Lyngbakr, or you play naval combat | This is what Falasi is actually for |
| You play Panokseon | Cheongun cannot be listed on the Central Market — you have to craft it yourself |
| Just want to know whether to pull the trigger | One +10 piece on the Central Market runs 166–242 billion silver; four pieces cost you 600 to 1,000 bartering runs |
Where This Data Comes From
Numbers come straight from the official Taiwan-server August 27 patch notes, including the enhancement success-rate table, material quantities, and Central Market price ranges. Gear stats were cross-checked against BDO Codex and the international patch notes.
One naming note first: the official English name for this yellow gear is Falasi — the same name as Philaberto Falasi, the NPC who sells ship gear at Port Epheria. If you're cross-referencing Chinese-language guides, the Taiwan-server text calls it 普拉西, but a lot of community write-ups — especially ones copied from pre-patch test-server leaks — garble it as 帕拉西. Same sound, similar characters, easy typo to copy. I'm using the official Falasi throughout this piece; if you see it spelled differently elsewhere, it's the same gear.
(Confession time: in my last guide I used sloppy stand-ins for some of these terms before I'd actually cross-checked them against the official text — bartering, weight limit, and parley all got called something slightly off from what the game itself calls them. I've since fixed those. This time, before I wrote a word, I built a full terminology cross-reference against the official patch notes first — which is also why every gear name in this piece is checked against the actual English patch notes rather than translated by feel.)
1. What the August 27 Patch Added
- Carrack yellow gear, Falasi: 16 variants, one dedicated set each for Advance, Balance, Volante, and Valor
- Panokseon yellow gear, Cheongun: crafted at the Cheongsa Ship Part Workshop on Cheongsa Island
- New island, Cheongsa Island: a village that carries on old shipbuilding craftsmanship, the new hub for the Panokseon system
- New sea monster, Lyngbakr, and new hunting ground, Lyngbakr Habitat: the source of all the yellow-gear materials
Here's the full gear ladder now, so you don't get confused:
| Tier | Carrack | Panokseon |
|---|---|---|
| Green | Toro | (green Panokseon gear — no confirmed official English name) |
| Blue | Chiro | Byukgye |
| Yellow | 🏆Falasi | Cheongun |
2. Where Falasi Is Made, and What It Costs
Falasi is crafted at the Ship Part Workshop, Level 2, at Iliya Island 3. Cheongun, the Panokseon version, is made at Cheongsa Island instead — the two workshops aren't interchangeable.
There are two ways to get the blueprint:
- Pay 5 billion silver for "Falasi's Epheria Carrack Parts Upgrade Permit"
- Or trade 2 Sunset Coral Essence for the Falasi blueprint (Cheongun needs 4)
Each piece of gear costs:
| Material | Quantity |
|---|---|
| Blueprint | 10 |
| Sturdy Coral Support | 125 |
| Raging Wave Plywood | 75 |
| Dormant Crimson Coral Adhesive | 50 |
| +10 Chiro (matching slot) | 1 piece |
See that last row? That's the whole point. Falasi isn't a replacement for Chiro — it's built on top of Chiro. You have to finish the entire blue-gear set first, every piece enhanced to +10, before you're even eligible to start on yellow gear. My last article worked out that buying all the crafting materials for a full 4-piece Chiro set with Crow Coins alone runs about 170,000 coins — you've already spent that money. Falasi just stacks on top of it.
3. The Real Money Pit Is Enhancement, Not Crafting
Yellow gear is enhanced using Sunset Tidal Black Stone (crafted by processing 1 Sunset Coral Essence + 100 Tidal Black Stone). Here's the full success-rate table, straight from the official patch notes:
| Level | Base Rate | Base Stack | Rate w/ Stack | Cron Stones |
|---|---|---|---|---|
| +1 | 3.00% | 70 | 24.00% | 0 |
| +2 | 2.00% | 100 | 22.00% | 290 |
| +3 | 1.50% | 125 | 20.25% | 360 |
| +4 | 1.25% | 130 | 17.50% | 380 |
| +5 | 1.00% | 145 | 15.50% | 400 |
| +6 | 0.85% | 150 | 13.60% | 420 |
| +7 | 0.70% | 155 | 11.55% | 440 |
| +8 | 0.55% | 165 | 9.63% | 460 |
| +9 | 0.40% | 185 | 7.80% | 480 |
| 🏆+10 | 0.25% | 240 | 6.25% | 540 |
And failing drops your enhancement level — Cron Stones are the only thing standing between you and that.
Ignore the "0.25% base rate" on the +10 row. The two numbers that actually matter are further along: the 240 base stack means you have to build up 240 failed attempts before you're even looking at that 6.25%; the 540 Cron Stones is the insurance premium you pay per attempt, and it's gone the moment you fail.
A single attempt at 6.25% needs, on average, sixteen tries to land. Sixteen tries times 540 stones is over 8,600 Cron Stones — and that's just the final level of one piece of gear.
4. Don't Want to Enhance It Yourself? The Central Market Is Worse
Falasi can be listed on the global Central Market. The official patch notes give the registration price range directly:
| Enhancement Level | Price Range |
|---|---|
| +0 | 53–78 billion silver |
| 🏆+10 | 166–242 billion silver |
A full set of four +10 pieces: 664–968 billion silver.
Compare that against the bartering income I worked out in my last article: one loop = ten Tier 7 barter goods ≈ 1B (1 billion silver).
So: you'd need to run 660 to nearly 1,000 loops just to afford one +10 Falasi set.
Korean players clocking their runs got a minimum of 80 minutes to clear three T7 chains. Even at ten loops a day — and that's already grinding hard — one set of gear costs you two to three months, with no breaks and nothing else to spend on.
💬 My take: I can't find a path in this pricing where you use Falasi to make money and then earn back what you paid for it. This isn't an investment, it's consumption — the kind you only qualify to consider after you've already made your money. Cheongun, the Panokseon version, is worse: the patch notes state flatly that it cannot be listed on the Central Market at all. You can't even buy your way past it.
5. So What Do You Actually Get?
The stat gains are real — no arguing with that:
| Part (+10) | Stats |
|---|---|
| Cannon damage | 55,220 (Advance) / 60,500 (Balance) / 66,490 (Volante) / 72,600 (Valor) |
| Plating | DP 95, durability 200,000, damage reduction 19.4% |
| Figurehead | DP 95, speed 10.5%, damage reduction 19.4% |
| Sail | speed 12.5%, turn rate 21% (Advance) / 23% (Balance) / 18% (Volante & Valor) |
On loading capacity: even an unenhanced Falasi Plating already gives +3,650 LT, plus +175,000 food (BDO Codex, Volante variant).
Cannon damage, DP, damage reduction, durability — all four of these are for fighting. Valor's 72,600 cannon damage means nothing to someone running bartering — you're not trading cannon fire with anyone on your route.
6. Should Bartering Players Build It?
My answer is no, unless you meet both of these conditions at once:
- Your 4-piece Chiro set is already fully +10, and there's genuinely nowhere better left to spend your silver
- You're actually going to fight Lyngbakr, or you play naval combat
The reason's simple: for bartering, loading capacity is the only number that actually decides your income, and its marginal return is a step function, not a straight line. My last article worked this out — once your empty weight clears 22,000 LT, you can carry a full 10-piece T7 load plus a full crew. Past that line, extra capacity is just headroom — it doesn't earn you a single silver more per loop.
Falasi's combat stats are worth close to nothing to someone running a two-port route.
🏆 If you barter: stick with +10 Chiro, and spend those 600 billion silver on something else. Escape clause: if your Chiro set is already maxed, you've got more silver than you know what to do with, and you actually want to start fighting Lyngbakr — then start with Plating, that's the piece that moves your loading capacity the most.
7. Lyngbakr Habitat: Where the New Materials Come From
The source of all the yellow-gear materials is the new sea monster Lyngbakr, found in the new hunting ground Lyngbakr Habitat. Drops include Lyngbakr's Horn, Bone, Scale, Fluid, and Sunset Coral Essence.
Lyngbakr parts can be exchanged with the Crow Coin exchanger for Tidal Black Stone:
| Material | Tidal Black Stone Gained |
|---|---|
| Lyngbakr's Bone ×1 | 8 |
| Lyngbakr's Scale ×1 | 12 |
| Lyngbakr's Fluid ×1 | 20 |
This exchange is actually more useful to people still building Chiro than for the yellow gear itself — Chiro enhancement eats through Tidal Black Stone fast, and a stable new source is a genuine win.
8. Common Misconceptions
- "Yellow gear is out, so blue gear is obsolete" — backwards. A +10 Chiro piece is a crafting material for Falasi. Blue gear isn't obsolete — it just became mandatory.
- "Falasi adds loading capacity, so bartering players have to upgrade" — it does add capacity, but if you're already past the full-load threshold, that extra weight doesn't turn into more silver.
- "Palasi and Falasi are two different sets of gear" — same gear. The official name is Falasi; some community guides write it differently.
- "Cheongun can be bought on the Central Market just like Falasi" — no. The patch notes state flatly that Cheongun cannot be listed on the Central Market.
- "+10 is only 0.25%, so it's basically impossible" — 0.25% is the bare enhancement rate; stacked to 240 it's 6.25%. Hard, yes. Impossible, no. Just expensive.
FAQ
Q: One line — should I build it? If you're still asking, the answer is no. The people who should build it don't need to ask — they're the ones already sitting on a full +10 Chiro set with nowhere left to put their silver, and who actually want to fight Lyngbakr.
Q: So where should I be spending my money the next few months? Getting all four Chiro pieces to +10, Sea Crystals (Rusalka first), and keeping your crew count under control. Those three things combined beat one Falasi piece by a wide margin. Details in my last article.
Q: Would it be cheaper to buy +0 and enhance it myself? +0 runs 53–78 billion, +10 runs 166–242 billion — a gap of roughly 100 billion. You'd be spending that 100 billion on the +1-through-+10 enhancement run, where every level can drop you back down and every attempt costs hundreds of Cron Stones. I can't work out a version of this math that favors the buy-and-enhance route — it comes down entirely to how you rate your own luck.
Q: Did it actually launch on the Taiwan server? Yes, in the August 27 maintenance. Korea and the international (NA/EU) servers got it August 26 — Taiwan was a day behind.
Q: Will the numbers in this article go stale? Yes. The Central Market price ranges are the registration prices at the moment the patch notes were published, and they'll drift with the market. The enhancement success-rate table is stable unless the developers change it directly. For anything price-related, check the Central Market yourself before you commit.
A Number I Couldn't Find
I wanted to hand you a table comparing +10 Chiro's loading capacity against +10 Falasi's — that's the actual number bartering players want to see.
I couldn't find it. The official patch notes don't list Falasi's loading-capacity figures at any enhancement level — they only give the combat stats: cannon damage, DP, damage reduction. On BDO Codex, the only figure I could find was the unenhanced +3,650 LT. Someone out there has a secondhand number for the full comparison, but I couldn't trace it back to a source I could verify, so I'm not building a conclusion on top of it.
That's also why I built my answer above around "loading capacity has step-function marginal returns" instead of a number I don't actually trust. If someone official — or just reliable — publishes the full loading-capacity comparison later, I'll come back and slot it in.
Data in this article verified as of 2026-09-06, based on the Taiwan server's official August 27, 2026 patch notes. In-game terminology follows the official Taiwan-server text.
Sources
- Official Taiwan-server August 27, 2026 patch notes (Falasi/Cheongun, material quantities, enhancement success-rate table, Cron Stone counts, Central Market price ranges, Cheongsa Island and Lyngbakr)
- International (NA/EU) patch notes (+10 cannon/plating/figurehead/sail stats for each ship type)
- BDO Codex: Falasi's Plating (Volante) (unenhanced loading capacity +3,650 LT, food +175,000)
- Inven Global: August 26 patch highlights (patch overview, Lyngbakr drops)
- My last article on this site: Black Desert Carrack + Bartering Complete Guide (the 1B-per-loop income baseline, the 22,000 LT threshold, Chiro material costs)